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VRay Scatter - Create huge forests or cities with VRayProxies

by Artvisualizer Press Media Friday, May 08, 2009

VRayScatter is a new plugin that lets you create VRayProxy arrays. In a few clicks you can create forests or cities to cover your landscapes. Optimized RAM mangagement ensures that your images render easily despite polycounts in the billions. Bitmaps or procedural textures can be used to control the distribution and transformation of the objects.

The procedural map VRayScatterTexture can be used to create color variations within the array of scattered objects, increasing the realism.

(More info below the image)


Features:

  • Generation and scattering massive arrays of VRayProxy by surfaces.

  • Capability of creation huge amount of objects in array (hundreds of thousands and millions)

  • Quick rendertime generation of objects with optimized RAM management.

  • Random transformations (scale, rotation) of objects in array.

  • Distribution of objects based on bitmaps or procedural maps.

  • Scaling of objects based on bitmaps or procedural maps.

  • Realtime viewport preview of objects placement.

  • Different types of viewport preview of objects.

  • Special procedural map the VRayScatterTexture.

  • 64-bit support


  • VRayScatter will be available in two different license types:
    • VRayScatter Full License – the full version to install at a single work station.
    • VRayScatter Network License - version to install at a single network rendering node.
    VRayScatter is expected to be released in August 08. Pricing TBA

    Videos
    VRay Scatter - Creation WMV 8,7 MB
    VRay Scatter - Masks WMV 20,1 MB
    VRay Scatter - Texture WMV 4,8 MB

    More information and images:
    icubeviz.com/services/VRayScatter/
    http://www.vray.info/news/article.asp?ID=271

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    Hai, I am Ferry (teknikarsitek), i am a 3d and website designer, currently work on Interior design architectural. Welcome to my blog, Artvisualizer Press Media. This is a blog media about 3d, design, art, and visualization sources and review. Hope you can find latest information all about design here.
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