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Digital-Tutors: Texturing with ZBrush 3

by Artvisualizer Press Media Thursday, May 07, 2009

$59.99

Software: ZBrush 3.1 and up
Run Time: 3 hrs. 45 min., 2 discs
Availability: Ships next business day

Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush.

Popular highlights include:

  • Importing Geometry into ZBrush
  • Working with Morph Targets
  • Image-based Texture Painting
  • Hand-painting Texture Maps
  • Sculpting on Multiple Subdivision Levels
  • Controlling Stroke Attributes
  • Creating Custom Alpha Brushes
  • Utilizing Layers to Localize Detail
  • Using Stencils for Sculpting Details
  • Tuning Alpha Brushes
  • Simulating Effects of Weight & Gravity
  • Polypainting Techniques
  • Painting with Depth and Color Simultaneously
  • Painting Detail Cavity Masking
  • Using ZMapper and Displacement Exporter
  • Generating Normal and Displacement Maps
  • Using Normal and Displacement Maps in Primary 3D App


Lesson Outline:

1. Introduction and project overview 2:04
2. Setting options in ZBrush before importing geometry 5:56
3. Defining large wrinkles on the rhino 11:12
4. Sculpting a base skin texture 10:06
5. Creating custom ZBrush Alphas in Photoshop 5:39
6. Using Stencils and 3D layers to sculpt detail 8:07
7. Using hand-sculpting techniques to emphasize wrinkles 10:05
8. Using the Projection Master to create additional wrinkles 9:51
9. Accentuating the wrinkles for the mouth and ears 12:03
10. Adding high-frequency details to the facial area 8:38
11. Sculpting detailed wrinkles into the rhino's body 14:35
12. Layering additional wrinkles over the rhino's body 9:01
13. Sculpting imperfections into the rhino's horn 11:08
14. Overview of polypainting in ZBrush 3 8:20
15. Painting color onto the mouth, eyes and ears 7:00
16. Adding color and texture to the rest of the body 14:06
17. Building the textures for the rhino's horns 15:47
18. Utilizing Cavity Masks to paint skin wrinkles onto the textures 7:36
19. Converting and exporting polypaint as a 2D texture 6:31
20. Generating normal maps and displacement maps 14:47
21. Mapping images as textures in ZBrush 7:28
22. Setting up displacement maps in Maya 13:40
23. Setting up displacement maps in XSI 9:57

Total Run Time:

3:45:02






Item #:ZBF-1002
Software Requirement: ZBrush 3.1 and up
Run Time: 3 hrs. 45 min., 2 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight:0.35 lbs

More information :
http://www.digitaltutors.com/store/product.php?productid=3385&cat=0&page=1

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Hai, I am Ferry (teknikarsitek), i am a 3d and website designer, currently work on Interior design architectural. Welcome to my blog, Artvisualizer Press Media. This is a blog media about 3d, design, art, and visualization sources and review. Hope you can find latest information all about design here.
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