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This week The Gnomon Workshop continues its summer DVD release schedule with two great new titles for 3D artists: Hard Surface Shading and Texturing with Neil Blevins and Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov.

Neil, a Technical Director at Pixar Animation, has put together a very thorough DVD that explains his shading and texturing pipeline for hard surface models. The lecture is broken up into two parts - a detailed breakdown of his process followed by the application of the process to the shading and texturing of a "mortuary" robot that collects and recycles dead bodies. Vitaly Bulgarov, a 3D artist at Blizzard Entertianment, shows his process for making his "Rabagh" character which was inspired by Gears of War and is a great example of his organic-mechanical style. Using XSI, ZBrush and Photoshop, Vitaly covers everything from concepting in both 3D and 2D applications to presenting the high-poly model.

First DVD by Vitaly Bulgarov

"When I came across Vitaly’s work for the first time I was really impressed by his notion of design, shapes and form," says Fausto De Martini, 3D Art Director at Blizzard Entertainment. "In addition to Vitaly’s mechanical design, which is one of the best that I have ever seen, his creative organic design has an extremely strong style, which make his work very unique. I am very proud to have Vitaly on my team." Vitaly Bulgarov says.

Vitaly Bulgarov is an award-winning 3D artist who is currently working at Blizzard Entertainment as a Cinematic Artist. He started his career in Moldova as a freelance artist about six years ago. After moving to Moscow he worked in major Russian game developing studios as a full-time artist and at the same time continued freelancing for American and European studios. Vitaly regularly contributes to online CG artist forums and has won many awards including a CGChoice award as well as the 3DTotal Excellence Award. His work has been published in "Eposé 3" and "D’artiste."

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Second DVD by Neil Blevins

Raised on a healthy dose of sci-fi and fantasy films, books, and video games, Neil Blevins started off painting and drawing traditionally, and then got into 3d graphics while he still lived in his hometown of Pointe Claire, in Quebec, Canada. After getting a Bachelor of Fine Arts in Design Art at Concordia University, he moved to Los Angeles where he worked at Blur Studio for three years, creating graphics for video game cinematics, commercials, TV, ride and feature films. He was also a senior tester for the Brazil Rendering system.

Neil now lives in San Francisco working as a Technical Director for Pixar Animation Studios, primarily creating Environments and FX, and has worked on films such as The Incredibles, Cars, Wall-E and Up.

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1 Responses to Two New DVDs: Character Design and modeling & Hard Surface Shading and Texturing by Gnomon Workshop

  1. Very interesting blog. A lot of blogs I see these days don't really provide anything that attract others, but I'm most definitely interested in this one. Just thought that I would post and let you know.


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Hai, I am Ferry (teknikarsitek), i am a 3d and website designer, currently work on Interior design architectural. Welcome to my blog, Artvisualizer Press Media. This is a blog media about 3d, design, art, and visualization sources and review. Hope you can find latest information all about design here.
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